Networking, Programming and Graphics - Tutorials
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  • Switching from VRayPhysicalCamera to standard Tutorial. Networking, Programming and Graphics - Tutorials  Switching from VRayPhysicalCamera to standard Tutorial.
    Typically in most scenes created by using V-Ray renderer, many visualizers use specialized camera called VRayPhysicalCamera.
  • Detailed Gamma 2.2 using in 3ds Max Tutorial. Networking, Programming and Graphics - Tutorials  Detailed Gamma 2.2 using in 3ds Max Tutorial.
    Many artists, especially those who faced the rendering of the interiors noticed that with physically correct formulation of the lights there is an overall dark-fetched result in illumination.
  • Orthographic projection in 3ds Max and V-Ray Tutorial. Networking, Programming and Graphics - Tutorials  Orthographic projection in 3ds Max and V-Ray Tutorial.
    Probably, anyone who deals with visualization, especially of architecture, have faced the need of creating an image without perspective distortion.
  • Creating virtual 360 Panorama using 3ds Max & V-Ray Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  Creating virtual 360 Panorama using 3ds Max & V-Ray
    3D Panorama will let us see a three-dimensional picture of the visualization using the virtual camera, turn it and watch for any point around the full 360 degrees, as well as zoom in and out.
  • 3D Studio MAX Smoothing Groups Networking, Programming and Graphics - Tutorials  3D Studio MAX Smoothing Groups
    This article is intended to familiarize you with the basics of smoothing groups in 3DS Max. This is just a brief explanation for first time users in the program.
  • Creating Realistic Explosions with 3D Studio Max Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  Creating Realistic Explosions with 3D Studio Max
    In this tutorial I'll show you how to prepare an explosive scene. I'll not show you how to make the materials but rather how to set up a generic pFlow system that can be used and reused and with little trouble.
  • Rendering Shadows using Vray Render Elements Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  Rendering Shadows using Vray Render Elements
    Hi Guys, Here’s the second video tutorial for Rendering Shadows using Vray Render Elements in our series of weekly tutorials and articles.
  • Making of Girl's Experience Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  Making of Girl's Experience
    Making of Girl's Experience by Jiri Adamec, Czech Republic Web: www.a-stil.cz making of girls experience Primary Idea - Original notion is 3 years old if I see old photo of drunk woman.
  • 3DS Max Material Tutorial - Leather Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  3DS Max Material Tutorial - Leather
    CGIndia brings you another very useful tutorial for 3ds Max users. In this brief tutorial, Mario Malagrino of Florence Design Academy explains how to create a Leather material in 3ds Max.
  • 3DS Max Basics Vray Displacement Mod tutorial Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  3DS Max Basics Vray Displacement Mod tutorial
    Displacement mapping within 3DS Max can rapidly increase poly counts because the more detail you require then the more polygons you will need.
  • Blood Knight tutorial: Advanced multi-channel texturing in Max Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  Blood Knight tutorial: Advanced multi-channel texturing in Max
    Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”.
  • 3D Studio MAX Reactor Soft Body Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  3D Studio MAX Reactor Soft Body
    In our collection of 3D Studio MAX Tutorials now I will show you very powerful and easy to use physique simulation system - Reactor.
  • Nuclear Explosion in 3D Studio MAX Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  Nuclear Explosion in 3D Studio MAX
    We will continue our 3D Studio MAX Online Tutorials with base concept of How to Make Simple Nuclear Explosion.
  • Volume Light in 3D Studio MAX Networking, Programming and Graphics - Tutorials  Volume Light in 3D Studio MAX
    In introduction movies played at the beginning of today games, we have seen light squeezing through other objects in some fog environment.
  • Breaking crystal vase animation in 3D Studio MAX Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  Breaking crystal vase animation in 3D Studio MAX
    We will continue with our 3D Studio MAX Tutorials and now we can use vase model from previous tutorial (Refraction glass material in 3D Studio MAX) and will continue with animation of exploding the vase on pieces.
  • Melt crystal vase in 3D Studio MAX Networking, Programming and Graphics - Tutorials  Melt crystal vase in 3D Studio MAX
    We will continue with our 3D Studio MAX Tutorials and now we can use vase model from previous tutorial (Refraction glass material in 3D Studio MAX) and will continue with animation of an melting of the vase.
  • Refraction glass material in 3D Studio MAX Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  Refraction glass material in 3D Studio MAX
    We will continue with our 3D Studio MAX Tutorials and now we can use vase model from previous tutorial (Vase model in 3D Studio MAX) and will continue with material for the vase.
  • What is 3D Animation? Networking, Programming and Graphics - Tutorials  What is 3D Animation?
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  • What is rendering in 3D programs Networking, Programming and Graphics - Tutorials  What is rendering in 3D programs
    In computer graphics (3D/CAD/Video), rendering is the process of generating the raster graphic of an image from 2D or 3D object defined by high-level of descriptions like material, light, physical environment, etc.
  • What is IK (inverse kinematics) in 3D programs Networking, Programming and Graphics - Tutorials  What is IK (inverse kinematics) in 3D programs
    IK (Inverse Kinematics) is the movement and rotation of a chain depending to the position of the chain's effector.
  • What is Mental Ray in 3D Programs Networking, Programming and Graphics - Tutorials  What is Mental Ray in 3D Programs
    Mental Ray is a production quality rendering, engine developed by mental images(Germany - Berlin). As the name hints, it supports ray tracing to generate images.
  • What is vertex in 3D programs Networking, Programming and Graphics - Tutorials  What is vertex in 3D programs
    Vertex (vertices) is the basic unit of the main method for making 3D graphics. Most 3D games are groups of vertices, which are then converted into triangles before rendering.
  • What is polygon in 3D programs Networking, Programming and Graphics - Tutorials  What is polygon in 3D programs
    Polygons are small individual 2D shapes defined by vertexs which ordered in specific way in 3D space can produce complex 3D objects.
  • What is egde in 3D programs Networking, Programming and Graphics - Tutorials  What is egde in 3D programs
    Edges are the lines between two vertexs. One after one, edges can define closed polygon form in 2D or 3D Space.
  • What is mesh in 3D programs Networking, Programming and Graphics - Tutorials  What is mesh in 3D programs
    Mesh is the 3D object in 3D space. Mesh is defined by vertexs, edges and polygon. Meshes have properties like texture map, bump map, lighting map, one/two sided and many other.
  • What is spline in 3D programs Networking, Programming and Graphics - Tutorials  What is spline in 3D programs
    Spline is smooth curve that passes through two or more vertexs. Splines are visualized by mathematical formulas.
  • What is NURBS in 3D programs Networking, Programming and Graphics - Tutorials  What is NURBS in 3D programs
    NURBS is abbreviation of Nonuniform Rational B-Splines. This is a method of generating smooth curves mathematically by defining few control points (vertexs) instead of using faces.
  • Planet Explosion FX in 3D Studio MAX Networking, Programming and Graphics - Tutorials Networking, Programming and Graphics - Tutorials  Planet Explosion FX in 3D Studio MAX
    All of us have seen mighty explosion of planet in many sci-fi movies. And this mass explosions respect us with their disaster force and destruction power.
  • Making realistic vase in 3D Studio MAX Networking, Programming and Graphics - Tutorials  Making realistic vase in 3D Studio MAX
    In 3D Studio MAX you can make anything what you can imagine. After hard work and many years of practice you can make models hardly for distinguish from real photo or even they can’t be recognized.
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