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What is IK (inverse kinematics) in 3D programs

Type: Picture Networking, Programming and Graphics - Tutorials
Networking, Programming and Graphics - Tutorials
Level: Beginner Networking, Programming and Graphics - Tutorials 
Networking, Programming and Graphics - Tutorials
Date: 2007-Apr-26
Networking, Programming and Graphics - Tutorials
Visited: 4317 times
Networking, Programming and Graphics - Tutorials
Rating: Networking, Programming and Graphics - Tutorials
Networking, Programming and Graphics - Tutorials
Author: Ivory Morhuld

IK (Inverse Kinematics) is the movement and rotation of a chain depending to the position of the chain's effector. When working with IK, moving a bone or the effector recalculates the upper joint angles in the chain. With IK, you can position skeleton's foot with moving the foot to the right place like moving your leg to chosen sidewalk tile on the street.

What is IK (inverse kinematics) in 3D programs
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