In introduction movies played at the beginning of today games, we have seen light squeezing through other objects in some fog environment. This
Volume Light give us some mystic mood and sensation for fantasy or hugeness depending on the closing objects and camera projection.
In this tutorial I will show you how to create
Volume Light in 3D Studio MAX.
3D Studio MAX is may be the most popular 3D software program for making 3D models, effects and animation for games, movies, commercials, etc.
In our example will use just a simple text made from 2D splines (Create / Shapes / Text) and next extruded (Modify / Extrude) to 3D object. Next create a Camera looking to 3D text and position the scene like shown on the picture below. This have to be enough good to view the Volume Light projected through the text.
Now let's create the light source for the scene. We will use three Target Direction Lights positioned back from the 3D text and projecting the light trough the text. To get the real volume effect from the light turn on Shadows checkbox in General Parameters and leave shadow type to be Shadow Map for the three lights.
posted on 2009-May-28 | 06:32:57 AM
posted on 2009-Jul-14 | 10:51:41 PM
posted on 2009-Sep-02 | 07:11:17 AM