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Breaking crystal vase animation in 3D Studio MAX [2/4]Next press Pick Object button and click on your vase model and select Object Fragments radio button. Next go go Display tab and click on Hide Selected to hide the original vase model. Next click back on PArray particle system and set some properties like fragments count, speed, randomization, rotation, etc. After each set move timebar bottom of the scene to preview the effect of breaking glass. For giving more realism in scene we have to add some nature forces. One of this forces is Gravity. Gravity can be found in Create tab, Space Warps, Forces dropdown. Place the gravity into scene and orient correct from top to bottom. Other important thing for correct physic motion in the scene is Deflector. Our Deflector will be flat surface bellow vase where detached pieces will jump again from this surface and go outside, jump again, etc. until they stop to move. Deflector can be found in Create tab, Space Warps, Deflectors dropdown. Now you have to link this two nature forces with PArray particular system to call him when he acting on the scene. To do this click on Bind to Space Warp button at toolbar.
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